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Failed To Launch Game Uplay Pc Has Not Been Installed Extra Quality



The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV and No Man's Sky, at their original launch before they were reworked with content updates through patches. The list mostly omits licensed tie-in games for films or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values as they are typically produced by non-AAA development studios. With certain exceptions, this list also omits controversial video games whose negative reception revolves around the controversies they started and is not related to the quality of the game itself, including those that were subject to review bombing by users for non-gameplay related issues. For similar reasons, the list mostly omits indie games, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile games, of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions.




Failed To Launch Game Uplay Pc Has Not Been Installed Extra Quality


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E.T. the Extra-Terrestrial for the Atari 2600 is loosely based on Steven Spielberg's 1982 film of the same name, reputedly coded in just five weeks to be released in time for the 1982 holiday season.[23] The game sold 1.5 million copies[24] and came nowhere near Atari's expectations of five million units.[23] On top of that, a large number of the cartridges sold were sent back to the company, because many consumers found the game to be unenjoyable.[23] Truckloads of these cartridges were buried in a landfill in New Mexico after they failed to sell.[25][26][27] E.T. is commonly cited, alongside Pac-Man for the Atari 2600, as the catalyst for a crash of the video game industry in 1983, as Atari had hoped that brand loyalty would help keep consumers buying their games regardless of quality.[27][28]


Retrospective reviews of the game, however, have been negative, with the game facing criticism for unresponsive controls and the animation of closing doors. IGN, while claiming that Hotel Mario was better than the Zelda CD-i games, slammed the game for being "dull", stating that there was "no reason" for anyone to play it.[69] GamesRadar referred to Hotel Mario as "craptastic" and named it the 48th worst game of all time,[70][71] while The Guardian called Hotel Mario a "horrible attempt to cash in on the full-motion-video capabilities of the useless CD-i console".[72] Eurogamer claimed the game to be "little more than a really rubbish version of Elevator Action".[73] The game's cutscenes have been subject to much ridicule; IGN compared their quality to that of Microsoft Paint.[69]


Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) in Square Enix's Final Fantasy series, developed as a spiritual successor to Final Fantasy XI. The game was released for Microsoft Windows on September 30, 2010, with plans for a PlayStation 3 port. However, the initial release of the game was met with poor reviews, with critics describing grind-heavy gameplay, poor controls, and a confusing user interface.[197][198] The game holds a Metacritic score of 49/100.[199] According to Naoki Yoshida, who took on overseeing the game's remake, the original version of Final Fantasy XIV suffered in production as there had been too much focus on the graphics quality, and little understanding of the fundamentals of a good MMORPG with the expectation that problems could be fixed with updates and patches later.[200]


Shortly after release, then-CEO of Square Enix Yoichi Wada issued an official apology for the quality of the game at the 2011 Tokyo Game Show in December 2011, saying that "the Final Fantasy brand [had] been greatly damaged".[201] The PlayStation 3 port was cancelled, and Square Enix eventually shut off the game's servers on November 11, 2012, as to redevelop the game from scratch into Final Fantasy XIV: A Realm Reborn. Yoshida stated that they felt it was necessary to rebuild the game from the ground up to regain the trust that they lost from fans of the series for the original game, and not strictly as a business decision.[200] The new version was released in August 2013, and was received much more positively, with an 83/100 score for the PC version on Metacritic.[202] As of October 2022, the game continues to be supported with expansions and new content for players.[203]


PC Gamer gave Postal III a 21/100, joking that "suck and blow" were "two things that Postal III will continue to do for some hours", criticizing its lack of an open world design like Postal 2, poor AI, and poor attempts at being offensive (drawing comparisons to the quality of Uwe Boll's film adaptation).[216] IGN felt that the game's technical and gameplay issues (including long loading times) were more offensive than the game's content, and criticized the lack of variety or openness in its missions. However, the game's humor, wide variety of weapons (despite most of the unique weapons not being as useful in-game as their conventional counterparts), and relatively better graphical quality than Postal 2 were regarded as positive aspects, but not enough to save the game from a 5.5/10 rating.[217] Game Informer gave the game a 1/10, criticizing its "barely cobbled-together series of mostly linear levels", lazily using self-awareness to point out bugs that should have been fixed before release (such as a warning that an escort would "frustratingly disappear" if left behind), and concluding that there was "nothing redeeming about Postal III's frustrating, buggy gameplay."[218] In 2013, Computer and Video Games deemed it one of the 12 worst video games of all time.[142]


Aliens: Colonial Marines, a first-person shooter developed by Gearbox Software and set in the universe of the Alien franchise, was criticized at launch for containing bugs, poorly-implemented A.I., unbalanced gameplay, low-quality graphics, and a poorly-implemented co-op mode. A couple of said issues have since been adjusted or fixed to a certain degree. The game's story also drew criticism for its lack of a consistent continuity with the Alien films, despite claims from the developers that the events of the game were supposed to be canon to the film series.[247][248][249][250][251]


Just prior to No Man's Sky's August 2016 release, early-released copies revealed that some of the expected gameplay features did not appear present in the game, and were still missing following a day-zero patch. Specifically, there appeared to be no multiplayer, and other features demonstrated in promotional videos and Murray's interviews were absent.[312] Atop this, players found the game lacked a quality of procedural uniqueness (in that there was little overall variation in the planets relative to the scale of the game), and the gameplay elements necessary to explore were tedious. Though Murray had tried to set expectations prior to release, the game received a wide range of reviews[313] and generally negative reviews from players.[314] Negative player reception was compounded by the apparent lack of communication from Hello Games towards these issues, with the team only reporting on bug fixes and performance improvements that they released. Murray later admitted that their initial silence post-release had come about due to drastically underestimating the player size they had to support at the start.[315] Hello Games has since released several major updates to the game in the five years after release to incorporate most of these missing features, including multiplayer modes, as well as other significant additions which have been met with praise, bringing the game up to and beyond the state expected prior to its launch.[316][317] By the time of its five-year anniversary, No Man's Sky's user reviews on Steam had swung to "mostly positive" after initially starting at "overwhelming negative" at the time of its release.[318] The game is considered a key reminder of what to avoid in marketing a game, with many commentators discussing the proper means to generate interest in games "in a post-No Man's Sky world".[319][320][321][322]


A 2022 report from Kotaku based on interviews with former developers and QA testers on the game asserted that a number of issues in management led to the game having a problematic start, even with added crunch time to make it ready for the scheduled launch.[338] The game shipped with a large number of bugs and glitches, and Bethesda's early patches to fix these were large and at times, reintroduced bugs that had previously been fixed.[339][340][341] Other complaints from players focused on the expensive pricing of in-game cosmetics,[342] as well as introducing items that gave gameplay advantages which could similarly be bought with real money.[343][344][345] Additionally, there was criticism for Bethesda's attitude towards players using mods, regardless of whether their intentions were harmful or not,[346][347][348] as well as the game's lack of sufficient anti-cheat protection due to large-scale examples of hacking.[349][350][351][352] Like No Man's Sky, Bethesda had not been as communicative of its efforts to improve the game following release, leading to further consternation within the player base.[353] Todd Howard, executive producer at Bethesda, said in 2021 "When [Fallout 76] launched, the litany of issues we had, we let a lot of people down. There was very little we didn't screw up, honestly."[354]


Warcraft III: Reforged is a remastered edition of the 2002 real-time strategy video game Warcraft III: Reign of Chaos and its expansion Warcraft III: The Frozen Throne, and was developed and published by Blizzard Entertainment and released on January 28, 2020. The game was released as an update to the existing Warcraft III product on Battle.net; this provided new character models and other improved graphic features, but most other engine changes were patched over the original Warcraft III for all owners of this product. The game received aggregated mixed reviews from critics and as of 2021 is the lowest rated Blizzard game on Metacritic.[392] Additionally, the game received a very negative reaction from players; it is "overwhelmingly disliked" according to user reviews on review aggregator Metacritic, and received the lowest user score of any video game on the site shortly after its launch.[393][394] Users complained of the lack of promised features as well as losing features that were in the current Warcraft III product, lack of updated cutscenes with the updated character models, and other issues related to the confusion whether the product was to be a remaster or a remake.[395][396] The game has also been compared unfavorably to EA Games' Command & Conquer Remastered Collection, which was better received for its improvements over the source material.[397] According to a report from Bloomberg News, the remaster had a troubled history from the start due to Activision pressuring Blizzard to move away from these remasters and staying to new games, along with internal management problems that hampered development. The game was only decided to be released to fulfill pre-orders and avoid having to refund those orders. Additionally, Blizzard's internal Classic Games team was disbanded about eight months after release, making resolving issues with the game difficult.[398]


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